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Areas of Expertise

  • Digital Art: In-depth knowledge and practical experience in creating and teaching digital artwork, encompassing computer-generated imagery, AI-assisted illustration, and digital media integration.

  • New Media Art: Specialized in the innovative use of technology in artistic expression, including video art, interactive installations, and multimedia performances.

  • AI in Art and Design: Focused on exploring AI’s role in the creative process, particularly in visual arts, design optimization, and aesthetic evaluations.

  • STEAM Education: Committed to integrating arts into STEM education, emphasizing the importance of creativity and aesthetics in scientific and technical fields.

  • Theatre, Interactive, and Video Art: Expertise in designing visual elements for stage and screen, combining traditional theatrical techniques with digital innovations, and developing interactive art installations that engage audiences in unique, immersive experiences.

  • Digital Cultural and Creative Industries: Investigating the intersection of technology and culture, particularly in how digital media can support and enhance cultural heritage and creative industries.

Current Research Interests

  • Artificial Intelligence (AI): Exploring AI's potential in creative industries, particularly its application in generating visual art, enhancing aesthetic quality, and supporting educational methodologies.

  • STEAM: Developing new educational models that incorporate arts into STEM fields, aiming to foster creativity and critical thinking in students.

  • Aesthetic Evaluation: Researching methods to quantify and evaluate aesthetic experiences in digital and traditional art forms, with a focus on how AI can influence these processes.​ 

 

Journal Papers

2024

 

2022

  • Shih-Yun Lu, Chu-Lung Wu, You-Ming Huang (2022). Evaluation of Disabilities Students’ STEAM Education Learning Outcomes and Creativity Under Sustainable Development Goal: The Project-Based Learning Oriented STEAM Curriculum with Microbit, Aspirations within Interdisciplinary STEM/STEAM Education under the Education for Sustainable Development (ESD). Sustainability, 14(2), 679. (SSCI) https://doi.org/10.3390/su14020679

  • https://www.mdpi.com/2071-1050/14/2/679

2021

2015

2014

2013

2012

2010

  • Shih-Yun Lu (2010). Focus Issue: A Century of Arts in Taiwan. The Reappearance of Aesthetics. Taiwan Design Trend - A Century of Design in Taiwan. The Ministry of Education Taiwan Art Education Center, Issue 180, pp. 68-81. ISSN 1021-4550. (THCI)

  • W.H. Hsieh, T. Cassidy, S.Y. Lu. (2010). A Computer-Aided System for Yarn and Knitted Fabric. Taiwan Textile Research Journal, Vol. 20, No. 3, pp. 49-54. ISSN 1019-0473.

  • https://www.airitilibrary.com/Article/Detail/10190473-201007-201010220130-201010220130-49-54

  • Shih-Yun Lu, Wei-Her Hsieh (2010). Site-specificity in Physical and Virtual Sites. Journal of Art and Design, Huafan University, Vol. 5, pp. 1-14. ISBN: 978-986-6768-15-6.

 Research 

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