

Areas of Expertise
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Digital Art: In-depth knowledge and practical experience in creating and teaching digital artwork, encompassing computer-generated imagery, AI-assisted illustration, and digital media integration.
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New Media Art: Specialized in the innovative use of technology in artistic expression, including video art, interactive installations, and multimedia performances.
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AI in Art and Design: Focused on exploring AI’s role in the creative process, particularly in visual arts, design optimization, and aesthetic evaluations.
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STEAM Education: Committed to integrating arts into STEM education, emphasizing the importance of creativity and aesthetics in scientific and technical fields.
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Theatre, Interactive, and Video Art: Expertise in designing visual elements for stage and screen, combining traditional theatrical techniques with digital innovations, and developing interactive art installations that engage audiences in unique, immersive experiences.
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Digital Cultural and Creative Industries: Investigating the intersection of technology and culture, particularly in how digital media can support and enhance cultural heritage and creative industries.
Current Research Interests
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Artificial Intelligence (AI): Exploring AI's potential in creative industries, particularly its application in generating visual art, enhancing aesthetic quality, and supporting educational methodologies.
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STEAM: Developing new educational models that incorporate arts into STEM fields, aiming to foster creativity and critical thinking in students.
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Aesthetic Evaluation: Researching methods to quantify and evaluate aesthetic experiences in digital and traditional art forms, with a focus on how AI can influence these processes.
Journal Papers
2024
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Lu, S.Y., Hsieh, W.H., Ku, C.Y. (2024). Discussion of User Experience for Streaming Platform by Using Mouse Trajectory. In: Rauterberg, M. (eds) Culture and Computing. HCII 2024. Lecture Notes in Computer Science, vol 14717. pp 74-89, Springer, Cham. ISBN 978-3-031-61146-9. https://doi.org/10.1007/978-3-031-61147-6_6 (EI)
2022
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Hsiao-Hsien Lin, I-Yun Chen, Shih-Yun Lu (2022). Can cultural tourism resources become a development feature helping rural areas to revitalize the local economy under the epidemic? An exploration of the perspective of attractiveness, satisfaction, and willingness to revisit Hakka cultural tourism. Open Geosciences, 14(1), 590-606. (SSCI)
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Jao-Chuan Lin, Hsiao-Hsien Lin, Shih-Yun Lu, Jung-Hul Chien, Chih-Chien Shen (2022). Research on the current situation of rural tourism in southern Fujian in China after the COVID-19 epidemic. Open Geosciences, 14, 24-43. (SSCI)
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Shih-Yun Lu, Chu-Lung Wu, You-Ming Huang (2022). Evaluation of Disabilities Students’ STEAM Education Learning Outcomes and Creativity Under Sustainable Development Goal: The Project-Based Learning Oriented STEAM Curriculum with Microbit, Aspirations within Interdisciplinary STEM/STEAM Education under the Education for Sustainable Development (ESD). Sustainability, 14(2), 679. (SSCI) https://doi.org/10.3390/su14020679
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Yun-Hsuan Yeh, Chih-Cheng Lo, Shih-Yun Lu (2022). A study on the effectiveness of integrating emotional design into 2D animation teaching models. Curriculum and Instruction Quarterly, 25(1), 193–223. (TSSCI)
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https://www.airitilibrary.com/Article/Detail/15601277-202201-202201140006-202201140006-193-223
2021
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Chih-Cheng Lo, Shih-Yun Lu, and Dou-Dou Cheng (2021). The influence of Reader’s Theater on High School Students’ English Reading Comprehension: English Learning Anxiety and Learning Styles Perspective. SAGE Open, October-December 2021: 1–17. (SSCI) Corresponding Author https://doi.org/10.1177/21582440211061576
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https://journals.sagepub.com/doi/full/10.1177/21582440211061576
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Shih-Yun Lu, Chih Cheng, Jia Yu Syu (2021). Project-based learning oriented STEAM: The case of micro–bit paper cutting lamp. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-021-09714-1. (SSCI)
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https://link.springer.com/article/10.1007/s10798-021-09714-1
2015
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Shih-Yun Lu, Yu-Han Zhang (2015). Focus Issue: An Aesthetic Crossover from Fashion to Cultural Creative Industry. The Pop Culture of Network Identity and Self-Formation. The Ministry of Education Taiwan Art Education Center, Issue 205, pp. 4-12. ISSN 1021-4550. (THCI)
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Shih-Yun Lu, Yu-Lung Wu (2015, Jan). A Study on Imagination Learning Assessment of New Media Public Art. International Journal of Humanities and Management Sciences (IJHMS).
2014
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Shih-Yun Lu, Wei-Her Hsieh, Chih-Cheng Lo, Wan-Chiao Chang (2014). Content analysis of camera usage in Pixar short 3D animation films. Art Criticism, Issue 26, pp. 1-23, Taipei: National Taipei University of the Arts. ISSN 1015-6248. (THCI CORE)
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https://www.airitilibrary.com/Article/Detail/P20170803003-N202301040019-00002
2013
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Chih-Cheng Lo, Shih-Yun Lu, Wei-Her Hsieh (2013). Patent Enforcement Strategies in the United States: An Integrative Framework. Journal of Intellectual Property Rights, Vol. 18, January 2013, pp. 56-66. (SSCI) Impact Factor of JIPR is 0.343 (JCR 2011).
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Shih-Yun Lu, Xiao-Wen Huang (2013). A study on interactive picture book creation combined with electronic sensing devices. Journal of Humanities and Social Sciences, Vol. 10, Issue 2, pp. 165-202. ISSN 1684-6443. (THCI) First Author
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Shih-Yun Lu, Ting-Wen Lin (2013). A study on the learning effectiveness of integrating origami animation into teaching. Journal of National Taichung University of Education, Vol. 27, Issue 1, June 2013, pp. 111-130. ISSN: 1817-6429 First Author
2012
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Shih-Yun Lu, Shih-Ching Lu (2012). Japanese version of 'Alice in Wonderland': Analysis of the visual creation implications of Hayao Miyazaki's animation 'Spirited Away'. Journal of Arts Research, National Tainan University, Vol. 5, Issue 2, pp. 83-96. ISSN 2070-3589.
2010
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Shih-Yun Lu (2010). Focus Issue: A Century of Arts in Taiwan. The Reappearance of Aesthetics. Taiwan Design Trend - A Century of Design in Taiwan. The Ministry of Education Taiwan Art Education Center, Issue 180, pp. 68-81. ISSN 1021-4550. (THCI)
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W.H. Hsieh, T. Cassidy, S.Y. Lu. (2010). A Computer-Aided System for Yarn and Knitted Fabric. Taiwan Textile Research Journal, Vol. 20, No. 3, pp. 49-54. ISSN 1019-0473.
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https://www.airitilibrary.com/Article/Detail/10190473-201007-201010220130-201010220130-49-54
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Shih-Yun Lu, Wei-Her Hsieh (2010). Site-specificity in Physical and Virtual Sites. Journal of Art and Design, Huafan University, Vol. 5, pp. 1-14. ISBN: 978-986-6768-15-6.